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| The characters will all have compelling personal reasons to avoid Earth (they're convicts, debtors, heretics, etc), but Pirates! gave me a more compelling collective hook - in that game, you slowly track down long-lost/kidnapped relatives. So I figure the characters all have close friends or relatives who have recently gone missing on Mars (the Americans actually responsible will point blame at Marlon Brando), and having already met each other at last year's Christmas party, decide to work together to get to the bottom of things.
Now onto working out gross timeline and important locations.
PS- somehow misspelled "I've" twice in that title, a different way each time.
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| Thinking about doing a new RPG campaign set on early-colonial Mars, starting over Christmas.
I'd use Sid Meier's Pirates! Gold for the global politics & economics, Mutant Chronicles for the factions and metaplot (Event Horizon, Ghosts of Mars, & Doom for plotpoints), Starcraft Terrans to fill random details, BattleTech for vehicle performance, and West End Games D6 for most game mechanics. Probably going to borrow spells from WoD Vampire (also from Matrix: Reloaded).
Considering that the people I'd play with actually know a (very) little about Martian geography, I may need to adapt a map; however, my biggest issue right now is that I don't have a hook to take the PCs in on. Sure, can tie 'em in for life once they arrive, but I need that initial excuse.
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| Yeah, that TacOps post is actually here, and Xanga is absolutely retarded about logging into multiple accounts.
Also, accidentally picked a fight with ColBosch about how the "Era" descriptions were written.
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| Today I started an auxiliary blog for my blow-by-blow readings of TacOps and tro3039. Not so much because the blow-by-blow is boring to read, but because it's starting to get in the way when I actually try to find stuff here.
TacOps: pages 54-63
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